AMD and Sony’s Radiance Cores to Power PlayStation 6

Abhi Soni
Image Credit: Sony

Sony and AMD have revealed the future of PlayStation graphics, teasing powerful new GPU technologies for the upcoming PS6. Their next-gen collaboration, named Project Amethyst, introduces Radiance Cores and Neural Arrays—hardware features designed to push the boundaries of gaming visuals and performance.

Game-Changing GPU Technology for PS6

Radiance Cores act as dedicated blocks for real-time ray tracing and path tracing, taking full control of ray traversal and light transport. This innovative approach frees up other graphics units, allowing for much faster shader processing and boosting overall gaming performance. Sony confirms Radiance Cores will form the heart of the PS6’s GPU, expected to launch in a few years and to be included in future AMD desktop graphics cards as well.

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Meanwhile, Neural Arrays group compute units together, so they operate as a unified AI engine. They share data and process visuals collectively, rather than breaking tasks into tiny pieces, enabling the PS6 to process large screen areas in one go. This is set to be a breakthrough for next-gen upscaling and image quality, especially with Sony aiming for true 4K/120 FPS gaming on PS6—far surpassing the PS5’s limitations.

More Features to Expect

Alongside Radiance Cores and Neural Arrays, Sony and AMD are also focusing on universal compression, further increasing GPU memory bandwidth for smoother, more detailed graphics. These advances promise more immersive experiences, higher frame rates, and cinematic lighting effects—bringing console games closer than ever to high-end PC visuals.

Mark Cerny, PlayStation’s chief architect, emphasizes that while all these technologies are still at the simulation stage, results look “quite promising.” As the development moves forward, PS6 users can expect the “most powerful video game console yet”.

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